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Ok, I have audacity but I dont know how to pull the vocals from the beat, I looked on youtube and all the videos were BS...how do you do it?

 

oh you want to pull vocals from a song that has drums in it? idk if thats possible and if it is its sounds difficult & i dont know how.. but in general to pull samples all you have to do is use the select tool (the one that looks like a typing cursor) select the point at the start of your sample (its best to zoom in so you can get it as exact as possible) and drag your mouse over the song/waveformshit to the end of your sample. it should be highlighted in grey. then you just go to file>export selection as .wav>name it>send it to wherever then wullah lol.

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theres an asinine amount of tutorials and forum topics out there about how to rip vocals.

 

recently there was a vst made that does this really fucking well

http://www.paulrharvey.co.uk/elevayta/product13.htm

 

just got this the other day and started using it on cleavland lounge's -drowning.. original edit and the ak1200 remix . it does a better job than phasing and the hardcore midrange methods...

let me know if you need a link for download or torrent. cant really post it here

 

 

 

 

oh and this

http://www.darkbeats.com/sampleswap/

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http://www.prosoniq.com/editing-products/sonicworx/

 

 

sonicWORX • Isolate uses the latest advances in Digital Signal Processing to split audio signals into their components allowing you to view and edit audio based on the actual sounds present within the mix. As the first software of its kind, sonicWORX • Isolate allows displaying, extracting and suppressing individual instruments and voice in a mix in a semi-automatic manner using a powerful pattern detector. Prosoniq’s novel pattern tracker automatically detects, tracks and resolves conflicts with other instruments based on hints given by the user. Selecting and extracting tracks can be accomplished in minutes using our software. This makes sonicWORX • Isolate an incredibly versatile tool that allows both micro-editing as well as easy suppressing, extracting or processing instruments or voice within a mix for remixing, mastering or restoration.

 

 

 

 

jeezus thing is like 500 bucks and mac only

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http://en.wikipedia.org/wiki/Infrasound

 

http://austinhoodlums.wordpress.com/tag/infrasonic/

 

Infrasound

Infrasound is sound that is lower in frequency than 20 Hz (Hertz) or cycles per second, the normal limit of human hearing. Hearing becomes gradually less sensitive as frequency decreases, so for humans to perceive infrasound, the sound pressure must be sufficiently high. The ear is the primary organ for sensing infrasound, but at higher levels it is possible to feel infrasound vibrations in various parts of the body

luftkanon_infrasound.jpg

Infrasound were used by the Nazis during WWII

The Ghost in the Machine

 

Computer specialist Vick Tandy from Coventry University always considered all legends about ghosts a nonsense and never took them seriously. Once he traditionally spent his evening working in a laboratory when he suddenly broke into a cold sweat. Vick felt somebody was watching him with sinister eyes. Then the sinister something assumed a gray material form, crossed the room and approached the scientist. In the vague outline Vick could discern legs, arms and fog where the figure must have a head; there was a dark spot in the center of the fog which might be a mouth. In an instance, the vision disappeared in the air without leaving a trace.

 

As soon as Vick Tandy recovered after the first fear and shock he started doing as a scientist: he started looking for the cause of the unusual phenomenon. Hallucinations might have been the easiest way to explain the phenomenon. On the other hand, Vick didn't use drugs, was moderate in drinking alcohol and coffee. As for weird forces, the scientist strongly disregarded them. So, Vick Tandy decided to look for ordinary physical factors that might explain the phenomenon.

 

Soon Vick Tandy managed to discover the factors quite accidentally. Vick's hobby, fencing helped him with it. Some time after the scientist saw the "ghost" he brought his rapier to the laboratory to set it right before a forthcoming fencing tournament. Suddenly Vick felt the blade gripped in a vice started vibrating more and more as if some invisible hand touched it.

 

"Some invisible hand" might have been suggested as a probable explanation of the phenomenon by ordinary people but not by a scientist. That is why Vick Tandy suddenly arrived at a conclusion that the moving of the blade was resonance oscillations caused with sound waves. This is just exactly the same when we hear tea services clink in a buffet when music is thundering in the room. But in fact, it was actually very quiet in the laboratory. To be sure, Vick Tandy measured the sound in the laboratory with special apparatuses. He was surprised to see that the sound in the room was unimaginable; the sound waves were very low, although the scientist couldn't hear them. That was infrasound. It took the scientist a lot of time to find out the source of the infrasound; it was emitted by a recently set ventilator in the air conditioner. As soon as the air conditioner was switched off, the blade stopped vibrating.

 

Infrasound is very surprising by itself. For many years seamen were pondering over the mystery of "flying Dutchmen", ships that wandered around the seas without crews on board. The ships were in good repair, but there were no people on board at all. Where have they gone? Well-known vessel Maria Celesta was the last of such ships; that was a wonderful schooner noticed by some other vessel in the ocean. When the vessel approached Maria Celesta and its seamen entered the schooner, they were astonished to find hot dinner and entries recently made by the captain in the ship journal. There were absolutely no people on board of Maria Celesta. They disappeared but no traces could be found.

 

The mystery was unsolved for decades, until it became clear that infrasound was the explanation of the phenomenon. As it turned out, infrasound of seven hertz emitted by ocean waves under some definite conditions was the reason of it. But infrasound of seven hertz is terrible for people: they may go mad and throw themselves overboard to save their lives.

 

Vick Tandy supposed that his night vision might be connected with infrasound as well. When he measured the infrasound in the laboratory, the showing was 18.98 hertz, just exactly the frequency under which a human eyeball starts resonating. So, to all appearances sound waves made Vick Tandy's eyeballs resonate and produced an optical illusion: he saw a figure that didn't exist in fact.

 

Further investigation of the phenomenon revealed that sound waves of this low frequency may appear rather frequently under natural conditions. Infrasound arises when strong gusts of wind clash with chimneys or towers. These heavy basses penetrate even through very thick walls. Such sound waves start rumbling in tunnel-shaped corridors. This is the reason why people often come across ghosts in long serpentine corridors of ancient castles looking like tunnels. Strong winds are quite typical of Great Britain.

 

Vick Tandy published the results of his research in the magazine of the Society of Physical Researches. The Society was formed in 1822 to unite British parapsychologists and naturalists; the Society is working to find reasonable explanations to paranormal phenomena. This is quite understandable that professional "ghost busters" got enthusiastic with Tandy's idea. Leading parapsychologists of Great Britain think this idea will help give explanations to many of mysterious phenomena.

 

However, other scientists call the idea into question. Physicists studying effect of infrasound upon the human body say that volunteers participating in their experiments complain of weariness, high pressure in the eyes and in the ears, but never mention hallucinations or ghosts. At that, physicists say that drivers also have no optical illusions when cars overcome the air drag at a really high speed and the level of infrasound waves is very high.

 

Tandy, V.; Lawrence, T. (April 1998). "The ghost in the machine.". Journal of the Society for Psychical Research 62 (851): 360–364. http://www.psy.herts.ac.uk/ghost/ghost-in-machine.pdf.

Tandy, V. (July 2000). "Something in the cellar.". Journal of the Society for Psychical Research 64.3 (860). http://www.psy.herts.ac.uk/ghost/Something-in-the-Cellar.pdf.

 

 

Infrasonic 17 Hz tone experiment

 

On May 31, 2003, a team of UK researchers held a mass experiment where they exposed some 700 people to music laced with soft 17 Hz sine waves played at a level described as "near the edge of hearing", produced by an extra-long stroke sub-woofer mounted two-thirds of the way from the end of a seven-meter-long plastic sewer pipe. The experimental concert (entitled Infrasonic) took place in the Purcell Room over the course of two performances, each consisting of four musical pieces. Two of the pieces in each concert had 17 Hz tones played underneath. In the second concert, the pieces that were to carry a 17 Hz undertone were swapped so that test results would not focus on any specific musical piece. The participants were not told which pieces included the low-level 17 Hz near-infrasonic tone. The presence of the tone resulted in a significant number (22%) of respondents reporting anxiety, uneasiness, extreme sorrow, nervous feelings of revulsion or fear, chills down the spine and feelings of pressure on the chest. In presenting the evidence to British Association for the Advancement of Science, Professor Richard Wiseman said, "These results suggest that low frequency sound can cause people to have unusual experiences even though they cannot consciously detect infrasound. Some scientists have suggested that this level of sound may be present at some allegedly haunted sites and so cause people to have odd sensations that they attribute to a ghost—our findings support these ideas.

 

 

 

http://www.avforums.com/forums/attachments/subwoofers-tactile-transducers/237169d1303471020-graham-holliman-infrasonic-generator-graham-holliman.pdf

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  • 4 weeks later...

8bit vst

http://www.pluggotic.com/

pluggotic_nanox2.jpg

NanoX2 is an additive sequenced groovebox that features:

A raw 8bit-style sound inspired by the sound of gaming systems & consoles from the past.

A sequencer that triggers eight partials inspired by NanoSynth (by Oliver Wittchow & Julian Rohrhuber).

A scene-morphing sequencer that will fuse the previous features into a nice mess.

Differently from its predecessor, NanoX2 doesn't require MIDI notes to be triggered and pitched. Open it and just press play on your sequencer to start the serenade, it's loaded with 124 preset patterns.

 

sadly you cant turn off the auto play and control it with midi notes..

 

 

.......

pluggoticfootile.jpg

same as the above but you can control it with midi notes... its pretty much an arp.

cant remember if its mono or poly and if you can swap.

the nanox2 sounds better but nanox is pretty complex and takes forever creating custom arps.

i usually just hit the fuck out of random in fl studio until i get a sound that is decent nd go from there.

 

 

..........................

 

......

 

http://www.tweakbench.com/

peach nes synthezier v1.3

peach is a synthesizer based on the classic nintendo entertainment system's psg audio system. more than 30 waveforms from many memorable sounds and tones have been meticulously deconstructed and tamed.

tb_peach.png

 

 

triforce nes emulation synthesizer v1.7

triforce is a vst instrument that closely emulates the sounds of a classic nintendo entertainment system. there are only three wave types: square, triangle, and noise. there is also a simple arpeggiator for making classic 8-bit sounding tunes

tb_triforce.png

 

 

toad nes drums v1.3

toad is a drumkit based on the classic nintendo entertainment system. excellent quality percussive bits are here in abundance.version

tb_toad.png

fuckin yoshi sounds....

 

....................

 

http://www.ymck.net/index.html

Here we go. Freakin’ quality – simplicity, usefulness and authenticity all in one. Brilliant for percussion like kick drums due to the fantastic sweepswitch and sweeptime parameters giving the kicks some pitch-bend-y attack. An amazing free plug in Made by a Japanese 3 piece 8bit act called YMCK.

magical8bit.jpg

 

this fucker is loud

....................

http://www.pontonius.se/

If this isn’t authentic, I don’t know what is. Made by a Swedish genius going by the alias “Pontonius”, pooboy2 is more than a silly name – this VSTi is a faithful representation of the Poo… I mean, Gamy Boy, giving a few choices of oscillator types, chorus, filtering, and all kinds. Authentic in that it has a minimalistic interface once you get past the smile-inducing graphical surround of the plugin.

pooboy2-300x247.jpg

 

only really 2 presets worth fucking with.. and even then anything over 110bpm sounds like crap.

 

.......................

http://www.delamancha.co.uk/index.htm

 

thumb_FMMF.gif

this....its more of a sega snes sound.. but this is hands down my favorite bass synth.

 

 

 

that and everything from delamancha should be downloaded... everything

..........

 

rest of the crap

http://woolyss.com/chipmusic-plugins.php

http://www.kvraudio.com/get/1615.html

http://rekkerd.org/odo-releases-unknown-64-pro-v10/

 

http://www.samplefreek.com/the_best_free_vst_plugins/user/1001/

http://www.boyinaband.com/2009/09/top-10-free-chiptune-vsts-plug-ins/

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  • 2 weeks later...
  • 2 weeks later...
  • 1 month later...

bump. id like critiques of that track.

 

i know a few cats have heard my stuff over the span of time going back 7 years or more, it took just know to get the lowend just right with the way i do shit..

 

also r.i.p to everything anybody uploaded to a filesharing site other than rapidshare

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