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i'm having trouble getting it up...


duh-rye-won

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if there was a freight video game i might be more into it.

in the end i just wanna paint though.

 

i still think they need to do a GRAFFITI FEAR FACTOR.

cop chases, heavens, rapelling, hangovers, billboards, 3rd rails, fr8 hopping.. hahaha.

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I'm thinking there will be a lot more to the game than just graffiti.

The fact that the roll down in the trailer says 'freedom' leads me

to believe they're working in some 'corrupt government' sub plot

and that it's a graffiti kid who opens people's eyes.

 

sounds hokey, but there has to be some kind of political story line.

I cant see them selling the game as 'a guy paints things' when it

will probably go out as 'a guy fights the system, by painting things, and wins!'

 

*typos

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that does sound sort of hokey.

i don't know too many writers who are trying very hard to put a message out there.

except maybe other than 'you got beef i bring steak'

 

maybe a better subplot would be taking control of some fucked up part of town that has been totally abandoned by the system and starting some hippy graffiti commune hahaha

 

 

:confused:

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Originally posted by seeking@Feb 10 2005, 09:53 AM

mero, it's too bad you probably cant skate for shit. if you were even half decent you'd be a ny celebrity in a second.

 

I CAN RIDE A SKATEBOARD AND OLLIE...TRUE STORY, THATS BASICALLY ALL IT TAKES TO BE PUT ON NOWADAYS, THAT AND A DRUG HABIT, MESSY HAIR, AND A RAP SHEET. WHICH I HAVE ALL OF. CHEA.

 

 

-MEROES

MLBC!

OOWEE!

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Originally posted by <KEY3>@Feb 17 2005, 01:50 PM

graffiti hippies? good god no!

 

but there does have to be something deeper than just getting up.

 

 

haha, no, there really doesn't.

i know living examples of this phenomenon.

hahahaaaa....

 

maybe when life becomes one dimension, you need subplots.

for me, staying one step ahead is the plot.

 

trying to make it too meaningful seems like it would ruin it for me, but obviously i know nothing about modern video games, where peoples entire lives become wound around a subplot of doom or some shit.

 

i don't even know what i'm talking about and i'm not ashamed to admit it.

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For real, does this game have an option to flick dead animals, get yelled at in Spanish by bums? Does it have a smell feature for when you walk through alleyways (we ALL know that smell)? Can you walk for 6 hours by yourself across the city in the game, slowly spiralling into delirium and becoming more and more paranoid and lonely with each step?

 

I don't think I'd ever pay for this game, maybe someone I know will by it, like my impressionable younger brother.

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Guest imported_Europe

News reached the writers out here. Overheard a bunch of writers talking about it yeaterday, opinions were mixed but most of them really wanted to try it out.

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Whoh. I'm going to do the rare thing and agree with Vanity here. I think a game solely dedicated to freights would get pretty old rather fast. Putting it as a subplot within a game, on the other hand, might work really well. You know, making it one more area you have you "king" before you kill some "toys" and "tag" your "name" "all-city." Fuck I'm "gangsta."

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I think a stealth based graffiti game would be cool. Realistically, making the game a simulation would be boring as fuck.

 

It would consist of drinking, getting too lazy to paint, and wind up sitting at home, then doing the same thing the next day, but having your boy drag you out of the house and have you do some half assed piece on a train, then getting drunk and passing out. Repeat until you get to the final level, which would be rehab in a graffiti sim.

 

A certain amount of imaginative interpretation is necessary for any game. I think jumping on a moving train is a bit much, but it would be fresh to navigate a fire escape with some stealth and finesse to get to a sick rooftop spot. Doing clean train missions would be killer, and there's so much possibility in that. Having to hack into the security system and shut it down, evade security, and pull off the granliest piece or wholecar you can in a certain amount of time. Maybe a points based system, where the sicker the spot and better the piece gives yo more points to buy supplies. Better markers, paint, shoes, access to secret items like grappling hooks, climbing spikes, etc. That would be fun. There could be a cop/visibility meter while painting that goes up the longer you're there and the bolder the spot is. I'd much rather play a game that rewards you for skill and patience than some stunt-graffiti action shit. A certain amount of stunt bombing would be cool, but to have the game revolve around that shit would be trite and sophmoric. It undermines the artistic nature of the movement and turns it into just another extreme sport.

 

I'll certainly get my hands on this game and give it a shot. I just hope they get it right. On the topic of skateboarding games, I think it's too bad that Tony Hawk dominated. There was a game made by Thrasher on regular PS1 that had a lot of potential, but the arcade nature of Tony Hawk swamped it. It might be fun to play. I like graffiti and videogames, so I'm sure I'll get some enjoyment out of it.

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haha, i had that thrasher game on ps1. the only thing that bugged me was that the tricks all felt pretty sluggish. and goddamn did tribe's "award tour" play through my head for ever and ever thanks to that game.

 

 

to be honest, ecko is going to have to overcome a large hurdle in order for me and my friends to give this game an honest glance. ecko has become the "hip hop" gear for 7th graders, and don't think that we dont realize that. with that said, the way the game is presented will be pretty important to whether i can view it legitimately. right now? who knows, but the jumping on moving trains bit is pretty corny.

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Originally posted by <KEY3>@Feb 10 2005, 11:44 AM

grove.jpg

 

 

hahaha... I'm suprised I havent seen more peeps rocking the Grove!

 

I'm not from NYC, and I cant say that I know the real back story to Ecko

but one thing I do know.... You can find his clothing at discount overstock

mall shops and on the back of junior highschool, junior mint thugs.

 

He might have started form a genuine background, but they will need to

do a HEAP of work to get back some respect. This game had better not

be a way to sell more clothes... because that's totally fucked. If that's the

case, then Ecko had better not be into billboard or bus stop advertising....

because I will be targeting those fuckers with a vengence.

 

That being said, if they can actualy deliver a product (the game) that

makes me excited to play it without dumbing the shit down to a level

where you're average suburban 12 year old feels like they've been

welcomed into the 'club' of graffiti.... then I'd say then did it right.

 

If they somehow make the game a parody of our 'culture',

just like MTV has made a total joke out of 'punk' or any fad-of-the-week

then it will show they never really got the culture in the first place.

 

 

Make the game right, and they will have the respect they deserve,

fuck it up.... and they will show that they NEVER deserved any of it.

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I just found this via google search:

  • Marc Ecko began his artistic journey as a graffiti artist in the New York area while still in college. Feeling limited by the medium, Ecko soon began to design handmade T-shirts. Soon after they became available, emerging cultural icons such as Spike Lee and Chuck D. began sporting Ecko's designs. Attention to Ecko Unlimited became more widespread in 1993, when the initial line of six popular T-shirt designs appeared on Good Morning America.

I hope that wasnt really the case.

Limited by the medium so he moved to T-Shirts?

The 'graf t-shirt' argument has been raging on here

for years, and there's one thing we all agree on.....

It's NOT a substituion for the real thing.

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when i was peepin my stocks and bonds son, i came across this...

 

http://money.cnn.com/services/tickerheadli...02651.22353.htm

 

Atari and Sorrent Bring 'Marc Ecko's Getting Up: Contents Under Pressure' to Mobile

February 14, 2005: 9:02 a.m. EST

 

 

 

NEW YORK (PRNewswire) - NEW YORK, Feb. 14 /PRNewswire-FirstCall/ -- Capitalizing on the explosive growth of mobile, Atari, Inc. announced today at 3 GSM World Congress that it has entered into a worldwide, multi-year partnership with Sorrent Inc., a leading creator and global publisher of mobile entertainment, to develop and publish a suite of creative mobile content based on the Marc Ecko's Getting Up: Contents Under Pressure. The agreement expands Atari's platform mix for the game, which was developed in partnership with Marc Ecko Enterprises, to leverage the portability and connectivity of the mobile platform. Sorrent will launch its products this September simultaneously with Atari's PlayStation®2 computer entertainment system counterpart.

 

"The viral nature of graffiti, music, and the addictive game play of Marc Ecko's Getting Up: Contents Under Pressure make it a perfect fit for the mobile platform," said Wim Stocks, executive vice president of sales and marketing for Atari. "Sorrent is a leader in developing and publishing compelling entertainment worldwide for the mobile platform, and we are pleased to extend our relationship and work with Sorrent to bring this important title to mobile."

 

Marc Ecko's Getting Up: Contents Under Pressure is an homage to graffiti's rich culture. Conveyed through an alternate reality in a futuristic universe, the game represents the culmination of seven years of story and character development by fashion pioneer Marc Ecko, himself a former graffiti artist with deep ties to the urban community.

 

"In recent years, the mobile phone has become an integral part of today's youth lifestyle," said Marc Ecko, executive creative director for Getting Up. "Getting Up: Contents Under Pressure was conceived as a means of sharing the unique form of self-expression made possible through graffiti, and Atari's partnership with Sorrent extends this immersive experience by allowing people to take it with them wherever they go."

 

Today's announcement builds upon several successful collaborations between Sorrent and Atari. Last June, Sorrent's global launch of Atari's DRIV3R for mobile, which was released simultaneously by major wireless carriers worldwide to coincide with the launch of Atari's console versions, represented the industry's largest integrated marketing campaign for a single mobile entertainment title.

 

"Marc Ecko's Getting Up: Contents Under Pressure is a completely original concept whose 'Get IN, Get UP, and Get OUT' theme resonates perfectly with gamers on the go," said Greg Ballard, CEO of Sorrent. "We're excited to work with Atari and Marc Ecko Enterprises to bring this unique and innovative concept to wireless gaming."

 

About Sorrent, Inc.

 

Sorrent is a global publisher of award-winning wireless entertainment based on original and licensed properties from including Atari, Viacom, Cartoon Network, FOX Sports, and Twentieth Century Fox. Sorrent games are available to more than 800 million mobile subscribers via 90 carriers worldwide, across platforms including Java, BREW and i-mode. Sorrent also develops and publishes mobile games under the Macrospace brand as well as offering a complete end-to-end mobile gaming solution via ProvisionX, the most widely deployed Java download service worldwide. Sorrent is based in San Mateo, California and has offices in London and Singapore. Founded in 2001, Sorrent has attracted top tier venture capital firms including NEA, BA Venture Partners, Sienna Ventures and Globespan Capital Partners. For more information, visit http://www.sorrent.com/.

 

About Marc Ecko Enterprises

 

The youngest member of the Council of Fashion Designers of America's board of directors, Marc Ecko is founder of *ecko unltd., the world famous rhino brand. In eleven years since its creation in 1993, the group of companies that comprise Marc Ecko Enterprises has grown to include: *ecko unltd.® men's and Eckored® women's apparel, as well as outerwear, footwear, watches, eyewear, underwear, belts, bags, hats, small leather goods, formalwear and more. Marc Ecko Enterprises also includes Marc Ecko "Cut & Sew" (a contemporary menswear line launched Fall 2004); G-Unit® clothing and accessories (a joint venture with multi-platinum musician, 50 Cent); Zoo York® (a line of action sports-inspired clothing and accessories); Avirex® Sportswear Collection (a licensed mid-tier brand debuting Spring 2005); and Fetish� (a women's accessories collection developed in conjunction with multimedia icon Eve). The Company also publishes Complex® magazine, a young men's consumer magazine with a rate base of 315,000, and is developing Marc Ecko's Getting Up: Contents Under Pressure�, the first truly authentic video game based on urban culture and graffiti art debuting in the second half of 2005. *ecko unltd. products are available in over 5,000 stores domestically and in over 45 countries internationally, as well as through 31 of its own retail stores across the country. For additional information, please visit http://www.marceckoenterprises.com/.

 

About Atari

 

New York-based Atari, Inc. develops interactive games for all platforms and is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company's 1,000+ titles include hard-core, genre-defining games such as DRIV3R�, Enter the Matrix�, Neverwinter Nights�, Stuntman�, Test Drive®, Unreal® Tournament 2004, and Unreal® Championship; and mass-market and children's games such as Backyard Sports�, Nickelodeon's Blue's Clues� and Dora the Explorer�, Dragon Ball Z® and RollerCoaster Tycoon®. Atari, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (Euronext - ISIN: FR-0000052573), the largest interactive games publisher in Europe. For more information, visit http://www.atari.com/.

 

Sorrent, Inc. is a trademark of Sorrent, Inc.

 

"PlayStation" and the "PS" Family logo are registered trademarks of Sony

 

Computer Entertainment Inc.

 

All other trademarks are properties of their respective owners.

 

Photo: NewsCom: http://www.newscom.com/cgi-bin/prnh/20050214/NYM038AP Archive: http://photoarchive.ap.org/PRN Photo Desk, photodesk@prnewswire.com

 

Atari, Inc.

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this dood is ballin..

 

http://www.marceckoenterprises.com/facts/facts.shtml

 

"INCOME In 2003 alone, the *ecko unltd. brand brought in over $400 million in retail sales, while total domestic and retail sales for all MEE brands was approximately $1 billion. "

 

seriously, dood came a long way from workin at Pearl. I'm gonna hit him up for a dollar!

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"ballin" or raping graff for all it's worth? I never seen a single flick of dude's stuff. kinda surprised to hear he even wrote. cool that afew writers probably got paid to help, but this game still stinks of fakeness along with all these claims about him beig a writer that "evolved from six t-shirts and a can of spraypaint".

 

http://www.marceckoenterprises.com/eckounltd/profile.shtml

 

"THE BIRTH OF A RHINO

Evolving from just six t-shirts and a can of spray paint, *ecko unltd. has become a full-scale global fashion and lifestyle company. Founded in 1993 by Designer Marc Ecko, *ecko unltd. has fully established itself as one of the most innovative and successful lifestyle brands in less than a decade."

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