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OR YOU CHOULD JUST SIT AND WATCH TUTORIALS, NO FUCKN EXCUSES NOW.

Lynda.com - Illustrator CS2 Essential Training

 

Illustrator artwork appears everywhere. Magazine ads, cereal boxes, maps, scientific diagrams, children's book illustrations, and even fine art are often created using Illustrator. And yet, for all its power and complexity, anyone can master Illustrator by learning a few key concepts. Illustrator CS2 Essential Training with Jeff Van West shows new and intermediate users how these simple concepts work together and relate to the complete suite of Illustrator tools. Training begins with basic drawing, coloring, and editing, then advances to transparency, type, advanced path tools, special effects, and much more. Tips and specific examples that teach users how to improve workflows and maximize productivity are also included. This training is flexible, so experienced Illustrator artists can go directly to the movies on features new to CS2, while beginning students can watch all of the movies in progression. Exercise files accompany the training, allowing you to follow along and learn at your own pace.

 

Code:

http://rapidshare.com/files/11295307/lnd-illcs2esstr.rar.16.html

http://rapidshare.com/files/11293868/lnd-illcs2esstr.rar.15.html

http://rapidshare.com/files/11290877/lnd-illcs2esstr.rar.14.html

http://rapidshare.com/files/11288595/lnd-illcs2esstr.rar.13.html

http://rapidshare.com/files/11286253/lnd-illcs2esstr.rar.12.html

http://rapidshare.com/files/11284218/lnd-illcs2esstr.rar.11.html

http://rapidshare.com/files/11281997/lnd-illcs2esstr.rar.10.html

http://rapidshare.com/files/11279662/lnd-illcs2esstr.rar.09.html

http://rapidshare.com/files/11277238/lnd-illcs2esstr.rar.08.html

http://rapidshare.com/files/11274444/lnd-illcs2esstr.rar.07.html

http://rapidshare.com/files/11271622/lnd-illcs2esstr.rar.06.html

http://rapidshare.com/files/11268861/lnd-illcs2esstr.rar.05.html

http://rapidshare.com/files/11265776/lnd-illcs2esstr.rar.04.html

http://rapidshare.com/files/11263014/lnd-illcs2esstr.rar.03.html

http://rapidshare.com/files/11260191/lnd-illcs2esstr.rar.02.html

http://rapidshare.com/files/11257317/lnd-illcs2esstr.rar.01.html

 

dOWNLOAD ALL FIRST THEN RUN THIS FILE TO MERGE

 

http://rapidshare.com/files/11254435/Create_lnd-illcs2esstr.exe.html

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for all you guys that want to learn illustrator etc....

 

get the program and START PLAYING AROUND.

it's as simple as that. the more you use it, the more you'll learn just by using it and peripherally noticing things by others created in the same program......

 

i agree with you...I'm learnin Photoshop on my own , Trial and Error..I found a Photoshop Quick Guide on Ebay for $3 plus $2 shippin..on mama..It shows the basics, Shortcuts, palettes, layers..No tutorials but it breaks down on how Photoshop works..I also have Illustrator but I really dont fuk with it..

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if you dont have time to learn, how you gonna have time to work? so whats the point? theres no easy way to earn knowledge or skills... it takes dedication and sacrifice...... if youre not passionate enough about it to hone youre skills maybe it isnt the move for you.... nothing in this world thats worth it is easy.... im not tryin to be a dick, but if you really wanted to youd find the time.... you gotta want it bad enough to get it....

 

you're right, i agree with you completely, i guess it's just a case of frustration of trying to do something specific and not finding the correct tool/method of doing it. Would it be worth setting up a querying thread though?

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Trial and error. Sometimes, trial under fire. I've learned a remakable amont about software when I've been under deadline and have had to learn a function. Otherwise it's all messing around and/or reading tutorials.

 

I'm mostly self taught and am pretty confident in all of the Adobe programs.

 

Illustrator is the jumpoff, but don't neglect PS and Indesign.

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you're right, i agree with you completely, i guess it's just a case of frustration of trying to do something specific and not finding the correct tool/method of doing it. Would it be worth setting up a querying thread though?

 

 

when you get stuck... i mean really stuck.. post up your ?'s in an existing thread if you want to maximize the potential for serious answers.... just know youll never meet as good a teacher as your own mistakes....

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zimmrhabboraid.jpg

 

george zimmer, founder and CEO of the Men's Wearhouse.

 

gradient mesh, i guarantee it.

 

bg is a screencap of a Habbo raid. hahahaha

 

very nice... facial hair came off proper....

 

 

you start with rectangles and mold em with the meshes?

 

 

 

 

edit: "youre gonna like the way you look."

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that's insane for illustrator. the curves are smoooooth.

 

and, yeah, it's my first year messing with illustrator, hence the elementary-grade ishtar. that was from my second month into illustrator. i dig photophukking a lot more(as opposed to rendering stuff), bwahaha. I went from being a physics major to digital media. gotta start from somewhere. bwahaha.

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the pen tool is pretty much 90% of it anyway.... if you cant use it well you cant use illustrator well... gradient mesh is pretty serious too.... depends on the style youre goin for i guess....

 

FYi if you didnt next time try dividing the meshes into smaller pieces instead of using one gigantic one.

 

using one big mesh is so fucking frustrating.... not worth it at all.... but tryin to blend a bunch of small ones is also a pain in the prick sometimes....

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the key ive found is to work from really general to specific. SO i would start by tracing a basic shape;

  1. outline the head
  2. break the face up into smaller workable areas
  3. build a palette of colors
  4. set the fill of all you shapes to the same general tone
  5. start converting shapes to mesh objects; adding or deleting points to the shapes to create cleaner meshes
  6. block in general volumetric shading
  7. repeat

 

keep in mind with the lasso tool or the direct selection tool you can select the various edges and points of multiple mesh objects to apply color.

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the key ive found is to work from really general to specific. SO i would start by tracing a basic shape;
  1. outline the head
  2. break the face up into smaller workable areas
  3. build a palette of colors
  4. set the fill of all you shapes to the same general tone
  5. start converting shapes to mesh objects; adding or deleting points to the shapes to create cleaner meshes
  6. block in general volumetric shading
  7. repeat

keep in mind with the lasso tool or the direct selection tool you can select the various edges and points of multiple mesh objects to apply color.

 

 

makes sense, but when drawing the shapes (ie: the head) its much easier (in the long run) to start from a rectangle/square, make a single mesh point in the center, and then mold the shape into what you want by adding points and using the direct selection tool.... reason being you get some pretty unexpected and difficult to work with results from adding mesh to a random lumpy shape...

 

when you start with squares, the lines follow the contour of the original mesh point and are a lot more predictable and easy to work with....

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its less the shape and more the number of sides and corresponding points which is why i suggested adding deleting points to our shapes to even out the points per side.

 

But to each their own and the end results are what counts... for the most part.

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