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3D Renderings and WIP Thread


GnomeToys

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maybe we could all do pieces, then transform the previous piece into the current? i.e a X does piece, sends obj file to Y, Y transforms X's piece into his by re-arrangement/morphing/explosions, and so on.

 

like a pass-the-parcel game of different styles.

 

 

just an idea

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  • 2 weeks later...
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hey guys sorry i wasnt around in a while..

so i have a lot of projects goin on but I think i can manage to do something with you as well...

morphing pieces idea sounds cool since it shouldn't take as long as creating a post apocalyptic environment (even tho that idea is cool cuz i love dirty grungy scenes). Will have to look up how to morph from one object to a totally different one. I know you can achieve that effect with blend shapes but not sure if it actually works when morphing two different objects. any ideas?

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oh btw, one of my other projects is recreating an environment from Silent Hill ( I'm planning on making the Piramid Head throne room (even tho i'm not sure if it was in the games but the scene itself supposed to be Silent Hill influenced). Maybe we can use that for the other project..

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the shot with the door and the light overhead is a camera projection on 3D geometry, I painted lighting effects on the door, etc... but would have UV'd it if I had time - no layered shaders or anything...

 

The character in the other shot is 2D on a card, so it casts a shadow -it would be the illest toon shader no doubt.

 

flickr

 

3607719493_1ac819d63e_b.jpg

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thanks man, I apprecate it. Right now I'm out of town and can't continue to work on this thing and it pisses me off, but before i left i blocked out a barbed wire placement and all is left is to finish the hall way and add a cross or some other symbol at the end of it.. besides that a pyramidhead would be awesome to have in the scene as well but i might just put his sword through the door and call it a day, depending on how much time i want to spend on it, but since this is for my new demo reel, then i actually might go through with it..

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This isn't mine but a friend sent me the link and it's fucking epic.

 

http://boards.polycount.net/showthread.php?t=62029

 

They apparently have low-poly model contests for some videogame, I couldn't be bothered to dig around, but this one is entitled "OctoZom Abomination - Attacks With Babies"

 

porny.jpg

 

get help .... who ever made this is prob the next serial killer.

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casek not me.. i've never heard of it before.. whats the advantages over other mainstream software?

On another note, I just got settled and got the comp hooked up so I'm getttin back to work and maybe finish the damn scene..

 

 

You take a series of pictures of real objects, load it into Strata Foto 3d and it models and lays out your textures.

 

http://www.strata.com/products/strata_3d_cx_suite/strata_foto_3d_cx/

 

I've got a copy........

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nice, it seems to be workin like FaceGen which is a program that was used in Oblivion and many other games, take 3 pics of your head (front, and both sides) and you'll have a pretty good mesh and textures with shitload of blendshapes.. mesh still looks too dense for that shoe.. too many tries and the detail on the model is not there, just an overall shape. I guess a normal or displacement map would fix that..

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nice, it seems to be workin like FaceGen which is a program that was used in Oblivion and many other games, take 3 pics of your head (front, and both sides) and you'll have a pretty good mesh and textures with shitload of blendshapes.. mesh still looks too dense for that shoe.. too many tries and the detail on the model is not there, just an overall shape. I guess a normal or displacement map would fix that..

 

 

That's what I was thinking, displacement map. It really does look good for a simple program, though.

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