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Xbox 360 vs PS3 vs Nintendo Wii


Seffiks

Xbox 360 vs PS3 vs Nintendo Wii  

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xbox-360.jpg

 

set of specifications for the Xbox 360:

 

Custom IBM PowerPC-based CPU:

 

3 symmetrical cores running at 3.2 GHz each

2 hardware threads per core; 6 hardware threads total

1 VMX-128 vector unit per core; 3 total

128 VMX-128 registers per hardware thread

3 symmetrical cores running at 3.2 GHz each

1 MB L2 cache

 

CPU Game Math Performance:

 

9 billion dot product operations per second

 

Custom ATI Graphics Processor:

 

500 MHz

10 MB embedded DRAM

48-way parallel floating-point dynamically-scheduled shader pipelines

Unified shader architecture

 

Polygon Performance:

 

500 million triangles per second

 

Pixel Fill Rate:

 

16 gigasamples per second fillrate using 4X MSAA

 

Shader Performance:

 

48 billion shader operations per second

 

Memory:

 

512 MB GDDR3 RAM

700 MHz DDR

Unified memory architecture

 

Memory Bandwidth:

 

22.4 GB/s memory interface bus bandwidth

256 GB/s memory bandwidth to EDRAM

21.6 GB/s front-side bus

 

Overall System Floating-Point Performance:

 

1 TFLOP

 

Storage:

 

Detachable and upgradeable 20 GB hard drive

12X dual-layer DVD-ROM

Memory unit support starting at 64 MB

 

I/O:

 

Support for up to 4 wireless game controllers

3 USB 2.0 ports

2 memory unit slots

 

Optimized for Online:

 

Instant, out-of-the-box access to Xbox Live features, including Xbox Live Marketplace for downloadable content, Gamer Profile for digital identity and voice chat to talk to friends while playing games, watching movies or listening to music

Built in Ethernet Port

Wi-Fi Ready: 802.11 A, B and G

Video Camera Ready

 

Digital Media Support:

 

Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD

Stream media from portable music devices, digital cameras, Windows XP PCs

Rip music to Xbox 360 hard drive

Custom playlists in every game

Windows Media Center Extender built in

Interactive, full screen 3D visualizers

 

HD Game Support:

 

All games supported at 16:9, 720p and 1080i, anti-aliasing

Standard definition and high definition video output supported

 

System Orientation:

 

Stands vertically or horizontally

 

Customizable Face Plates:

 

Interchangeable to personalize the console

 

 

______________________________________________________________________

 

 

 

2614-PS3.jpg

 

Wireless controllers, connection to the PSP and a powerful new graphics processor technology: Take a look at the PlayStation 3's performance specifications as provided by Sony.

 

CPU: Cell Processor

• PowerPC-base Core @3.2GHz

• 1 VMX vector unit per core

• 512KB L2 cache

• 7 x SPE @3.2GHz

• 7 x 128b 128 SIMD GPRs

• 7 x 256KB SRAM for SPE

• 1 of 8 SPEs reserved for redundancy

• total floating point performance: 218 GFLOPS

 

 

GPU

• RSX @550MHz

• 1.8 TFLOPS floating point performance

• Full HD (up to 1080p) x 2 channels

• Multi-way programmable parallel pipelines

 

 

Sound

• Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)

 

Memory

• 256MB XDR Main RAM @3.2GHz

• 256MB GDDR3 VRAM @700MHz

 

 

System Bandwidth

• Main RAM: 25.6GB/s

• VRAM: 22.4GB/s

• RSX: 20GB/s (write) + 15GB/s(read)

• SB: 2.5GB/s (write) + 2.5GB/s (read)

 

 

System Floating Point Performance

• 2 TFLOPS

 

 

Storage

• HDD: Detachable 2.5" HDD slot x 1

 

I/O

• USB: Front x 4, Rear x 2 (USB2.0)

• Memory Stick: standard/Duo, PRO x 1

• SD: standard/mini x 1

• CompactFlash: (Type I, II) x 1

 

Communication

• Ethernet: (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)

• Wi-Fi: IEEE 802.11 b/g

• Bluetooth: Bluetooth 2.0 (EDR)

 

Controller

• Bluetoothfrown.gifup to 7)

• USB2.0: (wired)

• Wi-Fi: (PSP)

• Network: (over IP)

 

AV Output

• Screen size: 480i, 480p, 720p, 1080i, 1080p

• HDMI: HDMI out x 2

• Analog: AV MULTI OUT x 1

• Digital audio: DIGITAL OUT (OPTICAL) x 1

 

Disc media

• CD: PlayStation CD-ROM, PlayStation 2 CD-ROM

• CD-DA: CD-DA (ROM), CD-R, CD-RW

• SACDL: SACD Hybrid (CD layer), SACD HD

• DualDisc: DualDisc (audio side), DualDisc (DVD side)

• DVD: PlayStation 2 DVD-ROM, PLAYSTATION 3 DVD-ROM, DVD-Video (DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW), Blu-ray Disc (PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE)

 

_______________________________________________________________________

 

nintendo-wii.jpg

 

 

Controls: Intuitive control for anyone using the physical motion of the main Wii Remote, which resembles a television remote control. Up to four Wii Remotes can be connected at once using wireless Bluetooth technology. The wireless signal can be detected within 10 meters of the console. Both the Wii Remote and Nunchuk controllers include a three-axis motion sensor. The Wii Remote also includes a speaker, rumble feature and expansion port, and can be used as a pointer within 5 meters of the screen. The Wii Remote has a power switch, plus pad, A, B, Minus, Home, 1 and 2 buttons. The Nunchuk controller includes an analog control stick and C and Z buttons.

 

The Look: Wii features a compact design that will make it a natural addition to any television setup. It can be displayed either vertically or horizontally.

 

Media: A single self-loading media bay will play single- or double-layered 12-centimeter optical discs for Wii, as well as 8-centimeter Nintendo GameCube discs.

 

Communication: Wii can communicate with the Internet even when the power is turned off. This WiiConnect24 service delivers a new surprise or game update, even if users do not play with Wii. Users can connect wirelessly using IEEE 802.11b/g, or with a USB 2.0 LAN adaptor. Wii also can communicate wirelessly with Nintendo DS.

 

Virtual Console: Wii will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo 64, the Super Nintendo Entertainment System (SNES) and even the Nintendo Entertainment System (NES). The Virtual Console also will feature a "best of" selection from Sega Genesis titles and games from the TurboGrafx console (a system jointly developed by NEC and Hudson). It also will be home to new games conceived by indie developers whose creativity is larger than their budgets.

 

The Specs: Wii boasts 512 megabytes of internal flash memory, two USB 2.0 ports and built-in Wi-Fi capability. A bay for an SD memory card will let players expand the internal flash memory. Design was optimized with state-of-the-art processing technologies that minimize power consumption, keep the console compact and enable the "sleepless" WiiConnect24 mode.

 

CPU: PowerPC CPU (code-named "Broadway"). Made with a 90 nm SOI CMOS process, jointly developed with and manufactured by IBM.

 

Graphics Processing Unit: Being developed with ATI.

 

Other Features: Four ports for classic Nintendo GameCube controllers. Two slots for Nintendo GameCube Memory Cards. An AV Multi-output port for component, composite or S-video.

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whatever you do dont do the wii

its fun for a while then gets really boring i hear

and it is actually quite dangerous

the xbox and playstation are both good choices hombre

 

 

bullshit

 

wii all the way baby ( its great for parties) unless you are a lazy ass loser with no friends and wants to sit on there ass all day using yer thumbs

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yeah man

people tried to get me to convert to xbox

and they said the playstation was no good

im too loyal to sony

i could never play xbox

i really started disliking xbox when they made grand theft auto compatible for it

and then they came out with halo

but didnt give it to playstation

i think microsoft is selfish

but playstation does it sometimes

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i really started disliking xbox when they made grand theft auto compatible for it

and then they came out with halo

but didnt give it to playstation

i think microsoft is selfish

but playstation does it sometimes

 

 

 

It's called an "exclusive", and is pretty much an industry standard and has been since the beginning of home consoles, starting with the Atari and Commodore.

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yeah man

people tried to get me to convert to xbox

and they said the playstation was no good

im too loyal to sony

i could never play xbox

i really started disliking xbox when they made grand theft auto compatible for it

and then they came out with halo

but didnt give it to playstation

i think microsoft is selfish

but playstation does it sometimes

 

every system does that. why isn't mario being released on other systems? why isn't resistance fall of man being released on other systems?

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