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ZBRUSH


lord_casek

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we're gonna kinda learn together here.

 

this is how to start a face with zspheres

 

first, i go into tools and click the red ball on the far bottom right.

that's a zsphere

 

i make a large zsphere in the middle of the screen.

then i press T to go into edit mode

then i got to "transform" on the top right of the screen

then, "edit object" and i press X (button) to turn on X Symmetry

then i add two new z sphere for the eyes, one below it for the nose (the markers turn green when you are in the center...so it just adds one zsphere)

one below that for the mouth, then one on the side for ears (it adds both sides since you are in X Symmetry

i then select the move tool from the top left side (kinda). it's near "draw"...easy enough to find.

and i sink the eyes back, the ears back, and then mouth back (with the move tool...just click on one of the spheres and bush back while holding in the right mouse button)

6co8l1k.jpg

 

this is what i have. keep holding for the rest.

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ok, assholes....couldn't sleep. here's the next part of the tutorial

 

once you have a zsphere that looks like what i posted, i want you to hit "A"

next, go to "tool" and find "adaptive skin" click it and change "IRES" to 1

 

this is what your zsphere should look like now

62qzrbl.jpg

 

 

now, you want to use the move tool and use "DRAW" sizes between 25 and 50

to stretch the points of the polygons in the face to make it look more like a face.

 

pic coming up

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starting form circles seems silly and it looks like already have way to many poly for th eamount of detail you have.

 

 

the point is to have alow poly count (such as illustrated).

it's easier to lower the poly count even more to pull out the neck shape,

but then put it back up to the setting i have. you lower the draw size as needed for

roughing out wrinkles, then raise it for cheek bone structure, etc. never going over about 50.

 

you divide the polygones once more and you start having more of a softened look.

makes your head or whatever look alot more humanlike. work from there. lowering your brush size between 1 and 30 (instead of 30-50 as above tutorial says)

 

that's why in my second post i mentioned that zbrush is like working with digital clay.

you're not making a mesh like you would in 3d studio max. your taking the basic shape and working from it, building it up, and smoothing it out slowly.

 

a completely different way of learning 3d. i'm enjoying it quite a bit. one thing i haven't been able to learn how to do is save properly. i don't like that if you save as a document, it saves your shape as a tool. hard to get back to edit mode when you have a tool.

i'll figure whatever i'm doing wrong out and let people know.

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this is amazing

 

 

 

that's the reason i made a thread. can't wait to see what people

come up with.

 

 

some more examples....you'll have to wait until i finish the adriana lima

model i'm working on to see what i've been doing....

 

66mqmva.jpg

 

beta 3 images

 

53pvmdh.jpg

 

4uavztt.jpg

 

4y82rk4.jpg

 

 

KOH would probably dig this with his monster fascination and all

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