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there goes the weekend (new hapland)

Discussion in 'Channel Zero' started by The Leader, May 20, 2005.

  1. The Leader

    The Leader Senior Member

    Joined: Jan 23, 2005 Messages: 1,591 Likes Received: 1
  2. Neskoner

    Neskoner New Jack

    Joined: Jan 6, 2003 Messages: 0 Likes Received: 1
  3. <KEY3>

    <KEY3> Veteran Member

    Joined: Mar 24, 2004 Messages: 6,878 Likes Received: 2

    what's the point?
  4. The Leader

    The Leader Senior Member

    Joined: Jan 23, 2005 Messages: 1,591 Likes Received: 1
  5. SteveAustin

    SteveAustin Veteran Member

    Joined: Mar 12, 2002 Messages: 7,042 Likes Received: 2
    I just want the little dude to catch the fish...arggggggghhhhh!!!!!
  6. <KEY3>

    <KEY3> Veteran Member

    Joined: Mar 24, 2004 Messages: 6,878 Likes Received: 2
    guess what......

    < dont read this unless you were already planning on smashing your computer out of frustration >

    Open the door in the roof.
    Click on the red dot thing to turn it into the green arrow.
    Click on the small yellow arrow beneath it to make the stick
    man walk right and fall through the hole. Then click on the
    green arrow to turn it back into red. Click on the crate the
    to the right of the stick man to let out a grenade.
    Repeatedly click on the little yellow arrow to make stickman
    throw the grenade up, which will then be blasted forward by
    the red dot. The grenade will fly into the door on the right
    side of the screen and blow it up. Then click on the pink plank
    sitting right on top of the crate (where the grenade came out of)
    until it falls off and makes a ramp. Click on stickman to make
    him go thru the door you just blew up. Open the window to scare
    the blob down to the ground.

    NOW, look at the top left side of the screen.
    Tilt the lamp and turn it on so that light shines on the balls.
    Click on the crow, which will pick up a ball and fly across the
    screen. Here's where you need timing: Click on the 1st cloud as
    the crow flies by to make it drop the ball on the antennae on the
    hill below. Now click the blob to get it out of the way; it will
    go into the water.

    Turn on the underground switch to make the light underneath the
    steps light up. Click the blue arrow pointing right on the circular
    underground thing. This will make the "wheel" on the steps rotate
    clockwise. Click on the stairs to make it move right. Ring the
    doorbell to make stickman come out and climb onto the roof.

    Click the crow again to pick up another ball, but THIS time,
    click the 2nd cloud as the crow passes by, making it drop the
    ball into the catapult. Now here's the neat part: Once you click
    a cloud three times, it explodes the third time. You've already
    clicked the 1st cloud once, so click it again. You need timing
    again at this point. Click the 1st cloud for the third and
    final time to make it explode, and then click on the stickman
    at the catapult ASAP! He'll launch the ball, which will fly
    through the acid rain from the cloud and turn into a fireball
    which will then destroy the banner. Whew, there's still more.

    Click on the man on the top floor of the castle on the
    left to make him fall to the lower floor. Timing here is once
    again crucial: Click the door-thing underneath the stained-glass
    window to make a fly and another stickman come out.
    Then just keep clicking on the fan in the wall (there's a
    faint arrow pointing to it) to make the fly bug the other stick man.
    Once the fly passes through the fan, click the stickman on the
    right to let him walk safely underneath the suspended crate.

    Now click on the leftmost stickman to make him fall again and
    so that he's next to the lever. All levers should now have an
    accompanying stickman. Let's start with the bottom stickman:
    Click on the arrow below him to switch it from left to right.
    Then click on stickman to make the water flow right. Then click
    the middle stickman to open the trapdoor. Finally, click the top
    stickman to release the suspended crate.

    Timing needed here: A fish will come out of the box and fall
    into the water. Once the fish hits below stair level, click
    on the large underwater gate to let the fish flow by and get
    caught by the fisherman. Turn off the water current by clicking
    on the appropriate stickman. Then click the fisherman, who'll eat
    the fish and bounce up to the roof of the castle. Click on him
    when he's on top to light the first torch.

    Now for the second torch: Turn on the water current
    again so that it flows right. Click on the red dot to
    turn it into a green arrow again and click the small
    yellow button to make the stickman at the catapult go
    inside on the right. Open the window to make another
    blob come out. Click on the new blob to make it explode
    the underwater mine. Turn off water current (this might
    not be needed but just in case). Click on the blue left
    arrow on the circular underground switch to make the
    wheel on the stairs to move it next to the crate.

    Last bit... more timing!: Ring doorbell to let stickman out.
    Click crate when he's almost to the top of the stairs
    to make him fall into the crate. He'll bust out of the
    crate in a monster truck (literally), so click on the
    underwater gate in time to let the truck pass. Stickman
    will ditch the truck and climb into the castle to light
    the second torch. NOW you can flip both underground switches
    to activate the portal.
  7. The Leader

    The Leader Senior Member

    Joined: Jan 23, 2005 Messages: 1,591 Likes Received: 1

    you ruin everything.